#pragma once
#include "MyGraphics.hpp"
#include "MyMath.hpp"

class RendererUtil{
    public:
        static void DrawLine(Framebuffer &fb, int x0, int y0, int x1, int y1, const Vector4<float> &color, float depth);
        static void DrawTriangle(Framebuffer &fb, int x0, int y0, int x1, int y1, int x2, int y2, const Vector4<float> &color, float depth);
};